Motor de Animación Nativo para IA • Gratuito • Basado en Navegador

A lightweight tool for creating animated SVG micro-interactions—designed for AI agents and humans alike. Built on Paper.js, exposing a declarative API for understanding and manipulating vector space.

La investigación muestra que los LLMs pueden razonar sobre gráficos vectoriales a través de su representación textual. PinePaper proporciona la interfaz para que los agentes vean, creen y transformen objetos en ese espacio.

LIVE — RENDERED BY THE ENGINE

Hundreds of relation-driven elements per scene — orbits, flow fields, an interactive nebula, a kinetic wordmark. All real, all live, all in your browser.

♿ Every scene is described to screen readers — PinePaper embeds these descriptions in exported SVGs & widgets too. Turn on VoiceOver and listen.

A live PinePaper scene; descriptions follow as each scene plays.

Not a video — hundreds of live elements per scene, driven by relations, reacting to your cursor. Remix it in the editor →

01. LA REALIDAD

Control Sobre Fidelidad

Models like Veo, Sora, and Kling have achieved remarkable visual fidelity. They can render almost anything as pixels. But pixels are static data—you cannot easily modify a single element, interrupt a sequence mid-animation, or attach logic handlers to specific shapes after generation.

PinePaper bets on Visual Control. By exposing the vector DOM (Document Object Model), we allow AI agents to not just "dream" an image, but to structure it. This enables interruptibility, programmatic modification, and precise component reuse.

This isn't about replacing video generation—it's about filling the gap for functional micro-graphics: status indicators, data visualizations, UI components, and interactive diagrams.

The Vector Advantage

  • 1
    Readable Vector Space Agents can query positions, bounds, and relationships. The DOM is inspectable—enabling understanding, not just output.
  • 2
    Interruptibility Modify scenes mid-animation based on events. Essential for interactive dashboards and live data.
  • 3
    Micro-Signals Generate functional, lightweight components (spinners, badges, progress bars) rather than full-frame art.

02. CONTEXTO DE INVESTIGACIÓN

Siguiendo la Ciencia

El enfoque de PinePaper está informado por investigación académica emergente sobre las capacidades de LLM con gráficos vectoriales. Estos artículos demuestran que los formatos vectoriales basados en texto proporcionan una interfaz natural para modelos de lenguaje.

These papers inform our design decisions but PinePaper is an independent project, not affiliated with any research institution.

03. CASOS DE USO

De "Escenas" a "Señales"

PinePaper isn't trying to replace Hollywood VFX tools. We optimize for the high-utility layer that LLMs can master today: Functional Micro-Interactions.

Señales de Estado en Vivo

Indicadores de "Grabando", insignias "En Vivo" o spinners de "Procesando". Animaciones simples definidas por código que comunican el estado del sistema sin sobrecarga de archivos de video.

PinePaper.create('circle', {animate: 'pulse'})

Acentos de Datos

Superposiciones conscientes del contexto para gráficos. Usa un Agente para analizar datos y colocar programáticamente flechas animadas, resaltadores o llamadas exactamente donde importan.

PinePaper.annotate(chart, {highlight: 'Q3'})

Prototipado de UI

Genera rápidamente mockups de UI interactivos. Como la salida está basada en DOM, estos componentes a menudo pueden portarse directamente a código de producción.

PinePaper.exportSVG() → React component

04. ARQUITECTURA

El "Traspaso al Agente"

Browser security sandboxes prevent external AI agents (like Claude) from directly executing code inside a running tab. We solve this with a transparent Human-in-the-Loop workflow, or via the Model Context Protocol (MCP).

1

Agent Reasons About Vector Space

El agente interpreta su mensaje, razones sobre posiciones, formas y animaciones, luego expresa eso como código.

2

Execution Layer

Usted ejecuta el código (paste en consola o a través de la herramienta MCP) para renderizar gráficos vectoriales localmente. Esto mantiene la herramienta libre, segura y cliente-side.

3

Iterate & Export

Refinar con la regeneración del lenguaje natural, luego exportar como MP4, GIF, animado SVG, o PNG.

EXPERIMENTAL

Traiga su propio LLM

PinePaper also supports client-side LLMs — Chrome's built-in Gemini Nano, or any model that runs in the browser — entirely on your device, with no account and nothing sent to a server. A constrained grammar lets the model's agent talk to PinePaper's tools directly, so a prompt becomes a scene in one step. Find it under AI / Code → Assistant in the editor.

Agent Output
// Agent creates animated status indicator
const dot = PinePaper.create('circle', {
x: 200, y: 150,
radius: 12,
fill: '#22c55e'
});

PinePaper.animate(dot, {
animationType: 'pulse',
animationSpeed: 1.5
});

✓ Created: "Live Status" [ID: 492]

05. FUNDAMENTO

Sobre los Hombros de Gigantes

PinePaper is built on Paper.js—a mature vector graphics framework. Together, they provide the abstraction layer that lets agents understand and operate in vector space.

Paper.js

The Swiss Army Knife of Vector Graphics Scripting

Paper.js is a mature vector graphics scripting framework that evolved from Scriptographer—a scripting environment for Adobe Illustrator. It provides:

  • Vector-First Mathematics — Points, Sizes, and Rectangles as first-class citizens with operator overloading
  • Scene Graph / DOM — Nested layers, groups, paths, symbols—all inspectable and modifiable
  • Bidirectional SVG — Import, transform, animate, and export vector graphics seamlessly
  • Boolean Operations — Unite, intersect, subtract, divide shapes programmatically
paperjs.org MIT License
Why Paper.js is AI-Friendly
// Vector math reads like math
const midpoint = (pointA + pointB) / 2;
const distance = (end - start).length;

// Scene graph is inspectable
project.activeLayer.children.forEach(item => {
console.log(item.bounds);
item.position.x += 10;
});

// Boolean operations
const union = shapeA.unite(shapeB);
const cut = shapeA.subtract(shapeB);

Code that reads like geometry — agents can reason about vector space through this syntax

06. PRINCIPIOS FUNDAMENTALES

Construido para la Web Abierta

🚀

Núcleo del Lado del Cliente

No requiere instalación. Funciona completamente en tu navegador sin viajes al servidor. Tus datos permanecen en tu dispositivo—privacidad por arquitectura.

🤖

API Nativa para IA

Built from the ground up to be controlled by agents. Exposes a global window.PinePaper API for programmatic generation and manipulation.

🌍

Global por Defecto

Soporte para 59 idiomas y todos los sistemas de escritura incluyendo chino, árabe, hindi y emoji. Crea contenido para cualquier audiencia.

🧪

Estamos Probando una Hipótesis

Can AI agents understand vector space and operate within it? The abstractions—PinePaper, Paper.js—are just the interface. The real question is whether agents can reason about positions, shapes, transformations, and timing to create meaningful visual output.

What we're validating:

  • ? Can agents reason about spatial relationships and coordinates?
  • ? Can they compose shapes, layers, and animations coherently?
  • ? Does the scene graph help them self-correct visual errors?

What works today:

  • Relations engine — 25+ relation types (orbits, follows, springs, wiggle, event-driven state machines); behavior lives as a graph, not callbacks
  • AI-native — MCP server (120+ tools) + Agent Mode, plus the global window.PinePaper API for programmatic control
  • Accessible by default — WCAG 2.1 AA widget & SVG export with embedded screen-reader descriptions
  • 100+ animation presets + keyframe timeline (easing, spatial paths, gradients) & effects (sparkle, blast, aura FX)
  • 40+ procedural generators — flow fields, nebulae, Truchet, halftone, ribbons — seeded & remixable
  • Diagrams, maps & charts — flowcharts with Mermaid import/export, choropleth maps, charts from CSV/JSON
  • Rigging, physics & 3D — skeletons, IK, poses, bone physics, equirectangular 3D projection
  • Math & simulation — ODE solvers, FFT, function/parametric plotting, live dynamic systems
  • Export everywhere — WebM/MP4/GIF, print PDF/PNG (300/600 DPI), animated SVG (SMIL), Lottie, glTF, sprite sheets

Help us validate this — try the editor and share your experience via our feedback board.

07. Preguntas frecuentes

Preguntas Frecuentes

¿Qué es PinePaper Studio?

Una herramienta basada en navegador para crear micro-interacciones SVG animadas. Construida sobre Paper.js, expone una API declarativa diseñada para que tanto agentes de IA como humanos entiendan y manipulen gráficos vectoriales.

¿Es PinePaper Studio gratuito?

Sí, es freeware. Funciona completamente en tu navegador sin necesidad de cuenta. Todo el procesamiento ocurre del lado del cliente—tus datos permanecen en tu dispositivo.

¿Pueden los agentes de IA usar PinePaper?

Yes. It exposes a global window.PinePaper object for programmatic control. We're testing whether AI can effectively understand and operate in vector space through this interface.

¿Qué es Paper.js?

Un framework maduro de código abierto para gráficos vectoriales sobre HTML5 Canvas. Proporciona un grafo de escena (DOM) para gráficos vectoriales. PinePaper está construido como una capa de abstracción sobre él.

¿Qué formatos de exportación son compatibles?

WebM (VP9, best quality for animations), MP4 (H.264 via WebCodecs), GIF, animated SVG (SMIL), PNG up to 600 DPI, print-ready PDF (bleed + trim marks), Lottie, glTF/GLB, BVH motion capture, PNG sequence, and self-contained interactive HTML widgets. WebM for high-quality animations; MP4 for social media; PDF for print.

¿Qué animaciones están disponibles?

10 animaciones en bucle (Pulso, Balanceo, Rotación, Rebote, Máquina de escribir, Vibración, Péndulo, Gelatina, Desvanecimiento, Desplazamiento) más 100+ presets de entrada/salida. 15 efectos de partículas (destello, humo, fuego, lluvia, nieve, confeti y más). 13 presets de deformación (plegar, torcer, ondular, ola y más). Keyframes con 9 funciones de easing.

¿Listo para experimentar?

No se requiere cuenta. Todo funciona en tu navegador.