AI-innfæddur Hreyfimyndavél • Ókeypis • Vefsjáramiðað

The Programmable Engine for Micro-Interactions

A lightweight tool for creating animated SVG micro-interactions—designed for AI agents and humans alike. Built on Paper.js, exposing a declarative API for understanding and manipulating vector space.

Rannsóknir sýna að LLM getur rökhugsað um vektoragrafík í gegnum textaframsetningu þeirra. PinePaper veitir viðmót fyrir umboðsmenn til að sjá, búa til og umbreyta hlutum í því rými.

01. RAUNVERULEIKAATHUGUNIN

Stjórn Umfram Nákvæmni

Models like Veo, Sora, and Kling have achieved remarkable visual fidelity. They can render almost anything as pixels. But pixels are static data—you cannot easily modify a single element, interrupt a sequence mid-animation, or attach logic handlers to specific shapes after generation.

PinePaper bets on Visual Control. By exposing the vector DOM (Document Object Model), we allow AI agents to not just "dream" an image, but to structure it. This enables interruptibility, programmatic modification, and precise component reuse.

This isn't about replacing video generation—it's about filling the gap for functional micro-graphics: status indicators, data visualizations, UI components, and interactive diagrams.

The Vector Advantage

  • 1
    Readable Vector Space Agents can query positions, bounds, and relationships. The DOM is inspectable—enabling understanding, not just output.
  • 2
    Interruptibility Modify scenes mid-animation based on events. Essential for interactive dashboards and live data.
  • 3
    Micro-Signals Generate functional, lightweight components (spinners, badges, progress bars) rather than full-frame art.

02. RANNSÓKNARSAMHENGI

Að Fylgja Vísindanum

Nálgun PinePaper er byggð á nýjustu fræðilegum rannsóknum á LLM getu með vektoragrafík. Þessar greinar sýna að textamiðuð vektorasnið veita náttúrulegt viðmót fyrir tungumálalíkön.

These papers inform our design decisions but PinePaper is an independent project, not affiliated with any research institution.

03. NOTKUNARTILVIK

Frá "Senum" til "Merkja"

PinePaper isn't trying to replace Hollywood VFX tools. We optimize for the high-utility layer that LLMs can master today: Functional Micro-Interactions.

Lifandi Stöðumerki

"Upptöku" vísar, "Lifandi" merki, eða "Vinnsla" spunnur. Einfaldar, kóðaskilgreindar hreyfimyndir sem miðla kerfisástandi án myndbandasíðunnar.

PinePaper.create('circle', {animate: 'pulse'})

Gagnaáherslur

Samhengismeðvituð yfirborð fyrir töflur. Notaðu Umboðsmann til að greina gögn og setja hreyfimynda örvar, ljósapenna eða skýringar nákvæmlega þar sem þær skipta máli.

PinePaper.annotate(chart, {highlight: 'Q3'})

Viðmótshönnun

Búðu hratt til gagnvirka viðmótslíkana. Vegna þess að úttakið er DOM-miðað geta þessir þættir oft flutt beint í framleiðslukóða.

PinePaper.exportSVG() → React component

04. ARKITEKTÚR

"Umboðsafhending"

Browser security sandboxes prevent external AI agents (like Claude) from directly executing code inside a running tab. We solve this with a transparent Human-in-the-Loop workflow, or via the Model Context Protocol (MCP).

1

Agent Reasons About Vector Space

The agent interprets your prompt, reasons about positions, shapes, and animations, then expresses that as code.

2

Execution Layer

You run the code (paste into console or via MCP tool) to render vector graphics locally. This keeps the tool free, secure, and client-side.

3

Iterate & Export

Refine with natural language feedback, then export as MP4, GIF, animated SVG, or PNG.

Agent Output
// Agent creates animated status indicator
const dot = PinePaper.create('circle', {
x: 200, y: 150,
radius: 12,
fill: '#22c55e'
});

PinePaper.animate(dot, {
animationType: 'pulse',
animationSpeed: 1.5
});

✓ Created: "Live Status" [ID: 492]

05. GRUNNUR

Að Standa á Öxlum Risa

PinePaper is built on Paper.js—a mature vector graphics framework. Together, they provide the abstraction layer that lets agents understand and operate in vector space.

Paper.js

The Swiss Army Knife of Vector Graphics Scripting

Paper.js is a mature vector graphics scripting framework that evolved from Scriptographer—a scripting environment for Adobe Illustrator. It provides:

  • Vector-First Mathematics — Points, Sizes, and Rectangles as first-class citizens with operator overloading
  • Scene Graph / DOM — Nested layers, groups, paths, symbols—all inspectable and modifiable
  • Bidirectional SVG — Import, transform, animate, and export vector graphics seamlessly
  • Boolean Operations — Unite, intersect, subtract, divide shapes programmatically
paperjs.org MIT License
Why Paper.js is AI-Friendly
// Vector math reads like math
const midpoint = (pointA + pointB) / 2;
const distance = (end - start).length;

// Scene graph is inspectable
project.activeLayer.children.forEach(item => {
console.log(item.bounds);
item.position.x += 10;
});

// Boolean operations
const union = shapeA.unite(shapeB);
const cut = shapeA.subtract(shapeB);

Code that reads like geometry — agents can reason about vector space through this syntax

06. KJARNAREGLUR

Byggt fyrir Opna Vefinn

🚀

Biðlarahliðarkjarni

Engin uppsetning þörf. Virkar alveg í vafranum þínum án netþjónsferða. Gögnin þín eru enn á tækinu þínu—persónuvernd með arkitektúr.

🤖

AI-innfæddur API

Built from the ground up to be controlled by agents. Exposes a global window.PinePaper API for programmatic generation and manipulation.

🌍

Alþjóðlegur að Sjálfgefnu

Stuðningur við 41 tungumál og öll skriftarkerfi þar á meðal kínversku, arabísku, hindí og tákn. Búðu til efni fyrir hvaða áhorfendur sem er.

🧪

Við Erum að Prófa Tilgátu

Can AI agents understand vector space and operate within it? The abstractions—PinePaper, Paper.js—are just the interface. The real question is whether agents can reason about positions, shapes, transformations, and timing to create meaningful visual output.

What we're validating:

  • ? Can agents reason about spatial relationships and coordinates?
  • ? Can they compose shapes, layers, and animations coherently?
  • ? Does the scene graph help them self-correct visual errors?

What works today:

  • Manual editor for text, shapes, and SVG import
  • 9 animation presets + effect system (sparkle, blast)
  • Timeline editor with keyframe animations & easing
  • MP4 & GIF export ✨ NEW
  • Animated SVG export with SMIL animations
  • Global window.PinePaper API for programmatic control

Help us validate this — try the editor and share your experience via our feedback board.

08. ALGENGAR SPURNINGAR

Algengar Spurningar

Hvað er PinePaper Studio?

Vefsjáramiðað verkfæri til að búa til hreyfimynda SVG smáhreyfingar. Byggt á Paper.js, það birtir yfirlýsingarmiðað API hannað fyrir bæði AI-umboðsmenn og menn til að skilja og meðhöndla vektoragrafík.

Er PinePaper Studio ókeypis?

Já, það er ókeypis. Keyrir alveg í vafranum þínum án aðgangs. Öll vinnsla gerist á biðlarahlið—gögnin þín eru enn á tækinu þínu.

Geta AI-umboðsmenn notað PinePaper?

Yes. It exposes a global window.PinePaper object for programmatic control. We're testing whether AI can effectively understand and operate in vector space through this interface.

Hvað er Paper.js?

Þroskaður opinn hugbúnaðarrammi fyrir vektoragrafík á HTML5 Canvas. Hann veitir senugraf (DOM) fyrir vektoragrafík. PinePaper er byggt sem útdráttarlag ofan á það.

Hvaða útflutningssnið eru studd?

MP4 video (H.264 via WebCodecs), GIF animations, animated SVG files (SMIL), and static PNG images. MP4 works best for social media; GIF is perfect for messaging apps.

Hvaða hreyfimyndir eru í boði?

9 forvaldar: Púls, Vöggur, Snúa, Hoppa, Ritarvél, Hrista, Sveiflast, Hlaup og Renna. Tímalínuritstjórinn býður upp á lykilrammahreyfimyndir með 5 mildunaraðferðum. Áhrifakerfið bætir við glitrandi slóðum og sprengjuögnum á hluti.

Tilbúinn að gera tilraunir?

Engin aðgangur þörf. Allt keyrir í vafranum þínum.