AI-Native Animatie Engine • Freeware • Browser-Based

The Programmable Engine for Micro-Interactions

A lightweight tool for creating animated SVG micro-interactions—designed for AI agents and humans alike. Built on Paper.js, exposing a declarative API for understanding and manipulating vector space.

Onderzoek toont aan dat LLM's kunnen redeneren over vectorafbeeldingen via hun tekstuele representatie. PinePaper biedt de interface voor agenten om objecten in die ruimte te zien, creëren en transformeren.

01. DE REALITEITSCHECK

Controle Boven Betrouwbaarheid

Models like Veo, Sora, and Kling have achieved remarkable visual fidelity. They can render almost anything as pixels. But pixels are static data—you cannot easily modify a single element, interrupt a sequence mid-animation, or attach logic handlers to specific shapes after generation.

PinePaper bets on Visual Control. By exposing the vector DOM (Document Object Model), we allow AI agents to not just "dream" an image, but to structure it. This enables interruptibility, programmatic modification, and precise component reuse.

This isn't about replacing video generation—it's about filling the gap for functional micro-graphics: status indicators, data visualizations, UI components, and interactive diagrams.

The Vector Advantage

  • 1
    Readable Vector Space Agents can query positions, bounds, and relationships. The DOM is inspectable—enabling understanding, not just output.
  • 2
    Interruptibility Modify scenes mid-animation based on events. Essential for interactive dashboards and live data.
  • 3
    Micro-Signals Generate functional, lightweight components (spinners, badges, progress bars) rather than full-frame art.

02. ONDERZOEKSCONTEXT

De Wetenschap Volgen

PinePaper's aanpak is geïnformeerd door opkomend academisch onderzoek naar LLM-capaciteiten met vectorafbeeldingen. Deze papers tonen aan dat tekstgebaseerde vectorformaten een natuurlijke interface bieden voor taalmodellen.

These papers inform our design decisions but PinePaper is an independent project, not affiliated with any research institution.

03. GEBRUIKSSITUATIES

Van "Scènes" naar "Signalen"

PinePaper isn't trying to replace Hollywood VFX tools. We optimize for the high-utility layer that LLMs can master today: Functional Micro-Interactions.

Live Statussignalen

"Opname"-indicatoren, "Live"-badges of "Verwerking"-spinners. Eenvoudige, code-gedefinieerde animaties die systeemstatus communiceren zonder overhead van videobestanden.

PinePaper.create('circle', {animate: 'pulse'})

Data Accenten

Contextbewuste overlays voor grafieken. Gebruik een Agent om data te analyseren en programmatisch geanimeerde pijlen, markers of callouts te plaatsen precies waar ze van belang zijn.

PinePaper.annotate(chart, {highlight: 'Q3'})

UI Prototyping

Snel interactieve UI-mockups genereren. Omdat de output DOM-gebaseerd is, kunnen deze componenten vaak direct naar productiecode worden geporteerd.

PinePaper.exportSVG() → React component

04. ARCHITECTUUR

De "Agent Hand-off"

Browser security sandboxes prevent external AI agents (like Claude) from directly executing code inside a running tab. We solve this with a transparent Human-in-the-Loop workflow, or via the Model Context Protocol (MCP).

1

Agent Reasons About Vector Space

The agent interprets your prompt, reasons about positions, shapes, and animations, then expresses that as code.

2

Execution Layer

You run the code (paste into console or via MCP tool) to render vector graphics locally. This keeps the tool free, secure, and client-side.

3

Iterate & Export

Refine with natural language feedback, then export as MP4, GIF, animated SVG, or PNG.

Agent Output
// Agent creates animated status indicator
const dot = PinePaper.create('circle', {
x: 200, y: 150,
radius: 12,
fill: '#22c55e'
});

PinePaper.animate(dot, {
animationType: 'pulse',
animationSpeed: 1.5
});

✓ Created: "Live Status" [ID: 492]

05. FUNDAMENT

Op de Schouders van Reuzen Staan

PinePaper is built on Paper.js—a mature vector graphics framework. Together, they provide the abstraction layer that lets agents understand and operate in vector space.

Paper.js

The Swiss Army Knife of Vector Graphics Scripting

Paper.js is a mature vector graphics scripting framework that evolved from Scriptographer—a scripting environment for Adobe Illustrator. It provides:

  • Vector-First Mathematics — Points, Sizes, and Rectangles as first-class citizens with operator overloading
  • Scene Graph / DOM — Nested layers, groups, paths, symbols—all inspectable and modifiable
  • Bidirectional SVG — Import, transform, animate, and export vector graphics seamlessly
  • Boolean Operations — Unite, intersect, subtract, divide shapes programmatically
paperjs.org MIT License
Why Paper.js is AI-Friendly
// Vector math reads like math
const midpoint = (pointA + pointB) / 2;
const distance = (end - start).length;

// Scene graph is inspectable
project.activeLayer.children.forEach(item => {
console.log(item.bounds);
item.position.x += 10;
});

// Boolean operations
const union = shapeA.unite(shapeB);
const cut = shapeA.subtract(shapeB);

Code that reads like geometry — agents can reason about vector space through this syntax

06. KERNPRINCIPES

Gebouwd voor het Open Web

🚀

Client-Side Kern

Geen installatie vereist. Werkt volledig in je browser zonder server roundtrips. Je data blijft op je apparaat—privacy door architectuur.

🤖

AI-Native API

Built from the ground up to be controlled by agents. Exposes a global window.PinePaper API for programmatic generation and manipulation.

🌍

Globaal Standaard

Ondersteuning voor 41 talen en alle schrijfsystemen inclusief Chinees, Arabisch, Hindi en emoji. Creëer content voor elk publiek.

🧪

We Testen een Hypothese

Can AI agents understand vector space and operate within it? The abstractions—PinePaper, Paper.js—are just the interface. The real question is whether agents can reason about positions, shapes, transformations, and timing to create meaningful visual output.

What we're validating:

  • ? Can agents reason about spatial relationships and coordinates?
  • ? Can they compose shapes, layers, and animations coherently?
  • ? Does the scene graph help them self-correct visual errors?

What works today:

  • Manual editor for text, shapes, and SVG import
  • 9 animation presets + effect system (sparkle, blast)
  • Timeline editor with keyframe animations & easing
  • MP4 & GIF export ✨ NEW
  • Animated SVG export with SMIL animations
  • Global window.PinePaper API for programmatic control

Help us validate this — try the editor and share your experience via our feedback board.

08. FAQ

Veelgestelde Vragen

Wat is PinePaper Studio?

Een browser-gebaseerde tool voor het maken van geanimeerde SVG micro-interacties. Gebouwd op Paper.js, exposeert het een declaratieve API ontworpen voor zowel AI-agenten als mensen om vectorafbeeldingen te begrijpen en te manipuleren.

Is PinePaper Studio gratis?

Ja, het is freeware. Draait volledig in je browser zonder account. Alle verwerking gebeurt client-side—je data blijft op je apparaat.

Kunnen AI-agenten PinePaper gebruiken?

Yes. It exposes a global window.PinePaper object for programmatic control. We're testing whether AI can effectively understand and operate in vector space through this interface.

Wat is Paper.js?

Een volwassen open-source vectorafbeeldingen framework op HTML5 Canvas. Het biedt een scene graph (DOM) voor vectorafbeeldingen. PinePaper is gebouwd als een abstractielaag bovenop.

Welke exportformaten worden ondersteund?

MP4 video (H.264 via WebCodecs), GIF animations, animated SVG files (SMIL), and static PNG images. MP4 works best for social media; GIF is perfect for messaging apps.

Welke animaties zijn beschikbaar?

9 presets: Pulse, Wobble, Rotate, Bounce, Typewriter, Shake, Swing, Jelly en Slide. De Timeline editor biedt keyframe animaties met 5 easing functies. Het Effect Systeem voegt sparkle trails en blast particles toe aan items.

Klaar om te experimenteren?

Geen account vereist. Alles draait in je browser.