AI-Nativ Animasjonsmotor • Gratisprogram • Nettleserbasert

The Programmable Engine for Micro-Interactions

A lightweight tool for creating animated SVG micro-interactions—designed for AI agents and humans alike. Built on Paper.js, exposing a declarative API for understanding and manipulating vector space.

Forskning viser at LLM-er kan resonnere om vektorgrafikk gjennom deres tekstuelle representasjon. PinePaper gir grensesnittet for agenter til å se, lage og transformere objekter i dette rommet.

01. REALITETSSJEKKEN

Kontroll over Kvalitet

Models like Veo, Sora, and Kling have achieved remarkable visual fidelity. They can render almost anything as pixels. But pixels are static data—you cannot easily modify a single element, interrupt a sequence mid-animation, or attach logic handlers to specific shapes after generation.

PinePaper bets on Visual Control. By exposing the vector DOM (Document Object Model), we allow AI agents to not just "dream" an image, but to structure it. This enables interruptibility, programmatic modification, and precise component reuse.

This isn't about replacing video generation—it's about filling the gap for functional micro-graphics: status indicators, data visualizations, UI components, and interactive diagrams.

The Vector Advantage

  • 1
    Readable Vector Space Agents can query positions, bounds, and relationships. The DOM is inspectable—enabling understanding, not just output.
  • 2
    Interruptibility Modify scenes mid-animation based on events. Essential for interactive dashboards and live data.
  • 3
    Micro-Signals Generate functional, lightweight components (spinners, badges, progress bars) rather than full-frame art.

02. FORSKNINGSKONTEKST

Følger Vitenskapen

PinePapers tilnærming er informert av fremvoksende akademisk forskning på LLM-kapasiteter med vektorgrafikk. Disse artiklene demonstrerer at tekstbaserte vektorformater gir et naturlig grensesnitt for språkmodeller.

These papers inform our design decisions but PinePaper is an independent project, not affiliated with any research institution.

03. BRUKSOMRÅDER

Fra "Scener" til "Signaler"

PinePaper isn't trying to replace Hollywood VFX tools. We optimize for the high-utility layer that LLMs can master today: Functional Micro-Interactions.

Live Statussignaler

"Tar opp"-indikatorer, "Live"-merker eller "Behandler"-spinnere. Enkle, kodedefinerte animasjoner som kommuniserer systemstatus uten overhead fra videofiler.

PinePaper.create('circle', {animate: 'pulse'})

Dataaksenter

Kontekstbevisste overlegg for diagrammer. Bruk en Agent til å analysere data og programmatisk plassere animerte piler, markeringer eller tekstbokser nøyaktig der de er viktige.

PinePaper.annotate(chart, {highlight: 'Q3'})

UI-prototyping

Raskt generer interaktive UI-utkast. Fordi output er DOM-basert, kan disse komponentene ofte porteres direkte til produksjonskode.

PinePaper.exportSVG() → React component

04. ARKITEKTUR

"Agent-overleveringen"

Browser security sandboxes prevent external AI agents (like Claude) from directly executing code inside a running tab. We solve this with a transparent Human-in-the-Loop workflow, or via the Model Context Protocol (MCP).

1

Agent Reasons About Vector Space

The agent interprets your prompt, reasons about positions, shapes, and animations, then expresses that as code.

2

Execution Layer

You run the code (paste into console or via MCP tool) to render vector graphics locally. This keeps the tool free, secure, and client-side.

3

Iterate & Export

Refine with natural language feedback, then export as MP4, GIF, animated SVG, or PNG.

Agent Output
// Agent creates animated status indicator
const dot = PinePaper.create('circle', {
x: 200, y: 150,
radius: 12,
fill: '#22c55e'
});

PinePaper.animate(dot, {
animationType: 'pulse',
animationSpeed: 1.5
});

✓ Created: "Live Status" [ID: 492]

05. FUNDAMENT

Står på Gigantenes Skuldre

PinePaper is built on Paper.js—a mature vector graphics framework. Together, they provide the abstraction layer that lets agents understand and operate in vector space.

Paper.js

The Swiss Army Knife of Vector Graphics Scripting

Paper.js is a mature vector graphics scripting framework that evolved from Scriptographer—a scripting environment for Adobe Illustrator. It provides:

  • Vector-First Mathematics — Points, Sizes, and Rectangles as first-class citizens with operator overloading
  • Scene Graph / DOM — Nested layers, groups, paths, symbols—all inspectable and modifiable
  • Bidirectional SVG — Import, transform, animate, and export vector graphics seamlessly
  • Boolean Operations — Unite, intersect, subtract, divide shapes programmatically
paperjs.org MIT License
Why Paper.js is AI-Friendly
// Vector math reads like math
const midpoint = (pointA + pointB) / 2;
const distance = (end - start).length;

// Scene graph is inspectable
project.activeLayer.children.forEach(item => {
console.log(item.bounds);
item.position.x += 10;
});

// Boolean operations
const union = shapeA.unite(shapeB);
const cut = shapeA.subtract(shapeB);

Code that reads like geometry — agents can reason about vector space through this syntax

06. KJERNEPRINSIPPER

Bygget for det Åpne Nettet

🚀

Klientsidebasert

Ingen installasjon nødvendig. Fungerer helt i nettleseren din uten serverforespørsler. Dataene dine forblir på enheten din—personvern gjennom arkitektur.

🤖

AI-Nativt API

Built from the ground up to be controlled by agents. Exposes a global window.PinePaper API for programmatic generation and manipulation.

🌍

Globalt som Standard

Støtte for 41 språk og alle skriftsystemer inkludert kinesisk, arabisk, hindi og emoji. Lag innhold for ethvert publikum.

🧪

Vi Tester en Hypotese

Can AI agents understand vector space and operate within it? The abstractions—PinePaper, Paper.js—are just the interface. The real question is whether agents can reason about positions, shapes, transformations, and timing to create meaningful visual output.

What we're validating:

  • ? Can agents reason about spatial relationships and coordinates?
  • ? Can they compose shapes, layers, and animations coherently?
  • ? Does the scene graph help them self-correct visual errors?

What works today:

  • Manual editor for text, shapes, and SVG import
  • 9 animation presets + effect system (sparkle, blast)
  • Timeline editor with keyframe animations & easing
  • MP4 & GIF export ✨ NEW
  • Animated SVG export with SMIL animations
  • Global window.PinePaper API for programmatic control

Help us validate this — try the editor and share your experience via our feedback board.

08. OFTE STILTE SPØRSMÅL

Ofte Stilte Spørsmål

Hva er PinePaper Studio?

Et nettleserbasert verktøy for å lage animerte SVG-mikrointeraksjoner. Bygget på Paper.js, eksponerer det et deklarativt API designet for at både AI-agenter og mennesker skal kunne forstå og manipulere vektorgrafikk.

Er PinePaper Studio gratis?

Ja, det er gratisprogram. Kjører helt i nettleseren din uten påkrevd konto. All behandling skjer på klientsiden—dataene dine forblir på enheten din.

Kan AI-agenter bruke PinePaper?

Yes. It exposes a global window.PinePaper object for programmatic control. We're testing whether AI can effectively understand and operate in vector space through this interface.

Hva er Paper.js?

Et modent åpen kildekode-rammeverk for vektorgrafikk på HTML5 Canvas. Det gir en scene-graf (DOM) for vektorgrafikk. PinePaper er bygget som et abstraksjonslag på toppen av det.

Hvilke eksportformater støttes?

MP4 video (H.264 via WebCodecs), GIF animations, animated SVG files (SMIL), and static PNG images. MP4 works best for social media; GIF is perfect for messaging apps.

Hvilke animasjoner er tilgjengelige?

9 forhåndsinnstillinger: Puls, Vippe, Roter, Sprett, Skrivemaskin, Rist, Sving, Gelé og Gli. Tidslinjeeditoren tilbyr keyframe-animasjoner med 5 easing-funksjoner. Effektsystemet legger til gnistspor og sprengningspartikler til elementer.

Klar til å eksperimentere?

Ingen konto påkrevd. Alt kjører i nettleseren din.