AI-Nativ Animationsmotor • Gratisprogram • Webbaserad

The Programmable Engine for Micro-Interactions

A lightweight tool for creating animated SVG micro-interactions—designed for AI agents and humans alike. Built on Paper.js, exposing a declarative API for understanding and manipulating vector space.

Forskning visar att LLM kan resonera om vektorgrafik genom deras textuella representation. PinePaper tillhandahåller gränssnittet för agenter att se, skapa och transformera objekt i det utrymmet.

01. VERKLIGHETSKONTROLLEN

Kontroll Över Precision

Models like Veo, Sora, and Kling have achieved remarkable visual fidelity. They can render almost anything as pixels. But pixels are static data—you cannot easily modify a single element, interrupt a sequence mid-animation, or attach logic handlers to specific shapes after generation.

PinePaper bets on Visual Control. By exposing the vector DOM (Document Object Model), we allow AI agents to not just "dream" an image, but to structure it. This enables interruptibility, programmatic modification, and precise component reuse.

This isn't about replacing video generation—it's about filling the gap for functional micro-graphics: status indicators, data visualizations, UI components, and interactive diagrams.

The Vector Advantage

  • 1
    Readable Vector Space Agents can query positions, bounds, and relationships. The DOM is inspectable—enabling understanding, not just output.
  • 2
    Interruptibility Modify scenes mid-animation based on events. Essential for interactive dashboards and live data.
  • 3
    Micro-Signals Generate functional, lightweight components (spinners, badges, progress bars) rather than full-frame art.

02. FORSKNINGSKONTEXT

Följa Vetenskapen

PinePapers tillvägagångssätt är informerat av framväxande akademisk forskning om LLM-förmågor med vektorgrafik. Dessa studier visar att textbaserade vektorformat ger ett naturligt gränssnitt för språkmodeller.

These papers inform our design decisions but PinePaper is an independent project, not affiliated with any research institution.

03. ANVÄNDNINGSFALL

Från "Scener" till "Signaler"

PinePaper isn't trying to replace Hollywood VFX tools. We optimize for the high-utility layer that LLMs can master today: Functional Micro-Interactions.

Livsstatus-Signaler

"Inspelning"-indikatorer, "Live"-märken eller "Bearbetning"-spinnrar. Enkla, koddefinierade animationer som kommunicerar systemstatus utan videofilsoverhead.

PinePaper.create('circle', {animate: 'pulse'})

Dataaccenter

Kontextmedvetna överlägg för diagram. Använd en Agent för att analysera data och programmatiskt placera animerade pilar, markeringar eller utrop exakt där de spelar roll.

PinePaper.annotate(chart, {highlight: 'Q3'})

UI-Prototypning

Generera snabbt interaktiva UI-mockups. Eftersom utdata är DOM-baserat kan dessa komponenter ofta porteras direkt till produktionskod.

PinePaper.exportSVG() → React component

04. ARKITEKTUR

"Agent-Överlämningen"

Browser security sandboxes prevent external AI agents (like Claude) from directly executing code inside a running tab. We solve this with a transparent Human-in-the-Loop workflow, or via the Model Context Protocol (MCP).

1

Agent Reasons About Vector Space

The agent interprets your prompt, reasons about positions, shapes, and animations, then expresses that as code.

2

Execution Layer

You run the code (paste into console or via MCP tool) to render vector graphics locally. This keeps the tool free, secure, and client-side.

3

Iterate & Export

Refine with natural language feedback, then export as MP4, GIF, animated SVG, or PNG.

Agent Output
// Agent creates animated status indicator
const dot = PinePaper.create('circle', {
x: 200, y: 150,
radius: 12,
fill: '#22c55e'
});

PinePaper.animate(dot, {
animationType: 'pulse',
animationSpeed: 1.5
});

✓ Created: "Live Status" [ID: 492]

05. GRUND

Stående på Jättars Axlar

PinePaper is built on Paper.js—a mature vector graphics framework. Together, they provide the abstraction layer that lets agents understand and operate in vector space.

Paper.js

The Swiss Army Knife of Vector Graphics Scripting

Paper.js is a mature vector graphics scripting framework that evolved from Scriptographer—a scripting environment for Adobe Illustrator. It provides:

  • Vector-First Mathematics — Points, Sizes, and Rectangles as first-class citizens with operator overloading
  • Scene Graph / DOM — Nested layers, groups, paths, symbols—all inspectable and modifiable
  • Bidirectional SVG — Import, transform, animate, and export vector graphics seamlessly
  • Boolean Operations — Unite, intersect, subtract, divide shapes programmatically
paperjs.org MIT License
Why Paper.js is AI-Friendly
// Vector math reads like math
const midpoint = (pointA + pointB) / 2;
const distance = (end - start).length;

// Scene graph is inspectable
project.activeLayer.children.forEach(item => {
console.log(item.bounds);
item.position.x += 10;
});

// Boolean operations
const union = shapeA.unite(shapeB);
const cut = shapeA.subtract(shapeB);

Code that reads like geometry — agents can reason about vector space through this syntax

06. KÄRNPRINCIPER

Byggd för Öppna Webben

🚀

Klientsidans Kärna

Ingen installation krävs. Fungerar helt i din webbläsare utan serverkommunikation. Din data stannar på din enhet—integritet genom arkitektur.

🤖

AI-Nativt API

Built from the ground up to be controlled by agents. Exposes a global window.PinePaper API for programmatic generation and manipulation.

🌍

Global som Standard

Stöd för 41 språk och alla skriftsystem inklusive kinesiska, arabiska, hindi och emoji. Skapa innehåll för alla målgrupper.

🧪

Vi Testar en Hypotes

Can AI agents understand vector space and operate within it? The abstractions—PinePaper, Paper.js—are just the interface. The real question is whether agents can reason about positions, shapes, transformations, and timing to create meaningful visual output.

What we're validating:

  • ? Can agents reason about spatial relationships and coordinates?
  • ? Can they compose shapes, layers, and animations coherently?
  • ? Does the scene graph help them self-correct visual errors?

What works today:

  • Manual editor for text, shapes, and SVG import
  • 9 animation presets + effect system (sparkle, blast)
  • Timeline editor with keyframe animations & easing
  • MP4 & GIF export ✨ NEW
  • Animated SVG export with SMIL animations
  • Global window.PinePaper API for programmatic control

Help us validate this — try the editor and share your experience via our feedback board.

08. FAQ

Vanliga Frågor

Vad är PinePaper Studio?

Ett webbaserat verktyg för att skapa animerade SVG-mikrointeraktioner. Byggd på Paper.js, exponerar det ett deklarativt API designat för både AI-agenter och människor att förstå och manipulera vektorgrafik.

Är PinePaper Studio gratis?

Ja, det är gratisprogram. Körs helt i din webbläsare utan krav på konto. All bearbetning sker på klientsidan—din data stannar på din enhet.

Kan AI-agenter använda PinePaper?

Yes. It exposes a global window.PinePaper object for programmatic control. We're testing whether AI can effectively understand and operate in vector space through this interface.

Vad är Paper.js?

Ett moget öppen källkod-vektorgrafikramverk på HTML5 Canvas. Det tillhandahåller en scengraf (DOM) för vektorgrafik. PinePaper är byggd som ett abstraktionslager ovanpå det.

Vilka exportformat stöds?

MP4 video (H.264 via WebCodecs), GIF animations, animated SVG files (SMIL), and static PNG images. MP4 works best for social media; GIF is perfect for messaging apps.

Vilka animationer finns tillgängliga?

9 förinställningar: Puls, Vickande, Rotera, Studsa, Skrivmaskin, Skaka, Svinga, Gelé och Glid. Tidslinjeredigeraren erbjuder nyckelbildsanimationer med 5 easing-funktioner. Effektsystemet lägger till gnisterspår och explosionspartiklar till objekt.

Redo att experimentera?

Inget konto krävs. Allt körs i din webbläsare.