AI-Native Animation Engine • Libreng Software • Browser-Based

A lightweight tool for creating animated SVG micro-interactions—designed for AI agents and humans alike. Built on Paper.js, exposing a declarative API for understanding and manipulating vector space.

Ipinapakita ng pananaliksik na ang mga LLM ay makakaisip tungkol sa vector graphics sa pamamagitan ng kanilang textual representation. Nagbibigay ang PinePaper ng interface para sa mga agents na makita, lumikha, at baguhin ang mga bagay sa espasyo na iyon.

LIVE — RENDERED BY THE ENGINE

Hundreds of relation-driven elements per scene — orbits, flow fields, an interactive nebula, a kinetic wordmark. All real, all live, all in your browser.

♿ Every scene is described to screen readers — PinePaper embeds these descriptions in exported SVGs & widgets too. Turn on VoiceOver and listen.

A live PinePaper scene; descriptions follow as each scene plays.

Not a video — hundreds of live elements per scene, driven by relations, reacting to your cursor. Remix it in the editor →

01. ANG KATOTOHANAN

Kontrol sa Kalidad

Models like Veo, Sora, and Kling have achieved remarkable visual fidelity. They can render almost anything as pixels. But pixels are static data—you cannot easily modify a single element, interrupt a sequence mid-animation, or attach logic handlers to specific shapes after generation.

PinePaper bets on Visual Control. By exposing the vector DOM (Document Object Model), we allow AI agents to not just "dream" an image, but to structure it. This enables interruptibility, programmatic modification, and precise component reuse.

This isn't about replacing video generation—it's about filling the gap for functional micro-graphics: status indicators, data visualizations, UI components, and interactive diagrams.

The Vector Advantage

  • 1
    Readable Vector Space Agents can query positions, bounds, and relationships. The DOM is inspectable—enabling understanding, not just output.
  • 2
    Interruptibility Modify scenes mid-animation based on events. Essential for interactive dashboards and live data.
  • 3
    Micro-Signals Generate functional, lightweight components (spinners, badges, progress bars) rather than full-frame art.

02. KONTEKSTO NG PANANALIKSIK

Sumusunod sa Agham

Ang diskarte ng PinePaper ay batay sa umuusbong na akademikong pananaliksik tungkol sa kakayahan ng LLM sa vector graphics. Ipinapakita ng mga papel na ito na ang text-based vector formats ay nagbibigay ng natural na interface para sa mga language models.

These papers inform our design decisions but PinePaper is an independent project, not affiliated with any research institution.

03. MGA GAMIT

Mula sa "Scenes" hanggang "Signals"

PinePaper isn't trying to replace Hollywood VFX tools. We optimize for the high-utility layer that LLMs can master today: Functional Micro-Interactions.

Mga Live na Senyales ng Estado

Mga "Recording" indicators, "Live" badges, o "Processing" spinners. Simpleng animation na tinukoy ng code na nagpapahayag ng estado ng system nang walang overhead ng video file.

PinePaper.create('circle', {animate: 'pulse'})

Mga Data Accent

Context-aware overlays para sa mga chart. Gumamit ng Agent para suriin ang data at programmatically maglagay ng animated arrows, highlighters, o callouts sa eksakto kung saan mahalaga.

PinePaper.annotate(chart, {highlight: 'Q3'})

Prototyping ng UI

Mabilis na bumuo ng interactive UI mockups. Dahil ang output ay DOM-based, ang mga components na ito ay madalas na direktang mailipat sa production code.

PinePaper.exportSVG() → React component

04. ARKITEKTURA

Ang "Agent Hand-off"

Browser security sandboxes prevent external AI agents (like Claude) from directly executing code inside a running tab. We solve this with a transparent Human-in-the-Loop workflow, or via the Model Context Protocol (MCP).

1

Mga Dahilan ng Ahente Tungkol sa Kalawakan ng Vector

Binibigyang - kahulugan ng ahente ang iyong pagkilos, mga dahilan tungkol sa mga posisyon, hugis, at mga pagbabago, saka ipinahahayag iyan bilang kodigo.

2

Pagpatay sa Layer

Pinapatakbo mo ang code (nakadaan sa console o sa pamamagitan ng MCP tool) upang makapag-produce ng vector graphics sa inyong lugar. Ito ay nagpapanatili sa kasangkapan na libre, tiwasay, at kliyente-tabi.

3

Talaan ng mga Nilalaman

Refined sa pamamagitan ng natural language feedback, pagkatapos ay iluwas bilang MP4, GIF, revival SVG, o PNG.

EKSPERIMENTAL

Dalhin ang iyong sariling on-device LLM

PinePaper also supports client-side LLMs — Chrome's built-in Gemini Nano, or any model that runs in the browser — entirely on your device, with no account and nothing sent to a server. A constrained grammar lets the model's agent talk to PinePaper's tools directly, so a prompt becomes a scene in one step. Find it under AI / Code → Assistant in the editor.

Agent Output
// Agent creates animated status indicator
const dot = PinePaper.create('circle', {
x: 200, y: 150,
radius: 12,
fill: '#22c55e'
});

PinePaper.animate(dot, {
animationType: 'pulse',
animationSpeed: 1.5
});

✓ Created: "Live Status" [ID: 492]

05. PUNDASYON

Nakatayo sa Balikat ng mga Higante

PinePaper is built on Paper.js—a mature vector graphics framework. Together, they provide the abstraction layer that lets agents understand and operate in vector space.

Paper.js

The Swiss Army Knife of Vector Graphics Scripting

Paper.js is a mature vector graphics scripting framework that evolved from Scriptographer—a scripting environment for Adobe Illustrator. It provides:

  • Vector-First Mathematics — Points, Sizes, and Rectangles as first-class citizens with operator overloading
  • Scene Graph / DOM — Nested layers, groups, paths, symbols—all inspectable and modifiable
  • Bidirectional SVG — Import, transform, animate, and export vector graphics seamlessly
  • Boolean Operations — Unite, intersect, subtract, divide shapes programmatically
paperjs.org MIT License
Why Paper.js is AI-Friendly
// Vector math reads like math
const midpoint = (pointA + pointB) / 2;
const distance = (end - start).length;

// Scene graph is inspectable
project.activeLayer.children.forEach(item => {
console.log(item.bounds);
item.position.x += 10;
});

// Boolean operations
const union = shapeA.unite(shapeB);
const cut = shapeA.subtract(shapeB);

Code that reads like geometry — agents can reason about vector space through this syntax

06. MGA PANGUNAHING PRINSIPYO

Binuo para sa Open Web

🚀

Pangunahing Client-Side

Walang kinakailangang installation. Gumagana nang buo sa iyong browser nang walang server roundtrips. Ang iyong data ay nananatili sa iyong device—privacy by architecture.

🤖

API na AI-Native

Built from the ground up to be controlled by agents. Exposes a global window.PinePaper API for programmatic generation and manipulation.

🌍

Global Bilang Default

Suporta para sa 59 wika at lahat ng writing systems kabilang ang Chinese, Arabic, Hindi, at emoji. Lumikha ng content para sa anumang audience.

🧪

Sinusubok Namin ang isang Hypothesis

Can AI agents understand vector space and operate within it? The abstractions—PinePaper, Paper.js—are just the interface. The real question is whether agents can reason about positions, shapes, transformations, and timing to create meaningful visual output.

What we're validating:

  • ? Can agents reason about spatial relationships and coordinates?
  • ? Can they compose shapes, layers, and animations coherently?
  • ? Does the scene graph help them self-correct visual errors?

What works today:

  • Relations engine — 25+ relation types (orbits, follows, springs, wiggle, event-driven state machines); behavior lives as a graph, not callbacks
  • AI-native — MCP server (120+ tools) + Agent Mode, plus the global window.PinePaper API for programmatic control
  • Accessible by default — WCAG 2.1 AA widget & SVG export with embedded screen-reader descriptions
  • 100+ animation presets + keyframe timeline (easing, spatial paths, gradients) & effects (sparkle, blast, aura FX)
  • 40+ procedural generators — flow fields, nebulae, Truchet, halftone, ribbons — seeded & remixable
  • Diagrams, maps & charts — flowcharts with Mermaid import/export, choropleth maps, charts from CSV/JSON
  • Rigging, physics & 3D — skeletons, IK, poses, bone physics, equirectangular 3D projection
  • Math & simulation — ODE solvers, FFT, function/parametric plotting, live dynamic systems
  • Export everywhere — WebM/MP4/GIF, print PDF/PNG (300/600 DPI), animated SVG (SMIL), Lottie, glTF, sprite sheets

Help us validate this — try the editor and share your experience via our feedback board.

07. MGA MADALAS ITANONG

Mga Madalas Itanong

Ano ang PinePaper Studio?

Isang browser-based tool para sa paglikha ng animated SVG micro-interactions. Binuo sa Paper.js, naglalantad ito ng declarative API na dinisenyo para sa AI agents at tao upang maunawaan at manipulahin ang vector graphics.

Libre ba ang PinePaper Studio?

Oo, ito ay freeware. Tumatakbo nang buo sa iyong browser nang walang kinakailangang account. Lahat ng processing ay nangyayari sa client-side—ang iyong data ay nananatili sa iyong device.

Maaari bang gumamit ng PinePaper ang mga AI agents?

Yes. It exposes a global window.PinePaper object for programmatic control. We're testing whether AI can effectively understand and operate in vector space through this interface.

Ano ang Paper.js?

Isang mature open-source vector graphics framework sa HTML5 Canvas. Nagbibigay ito ng scene graph (DOM) para sa vector graphics. Ang PinePaper ay binuo bilang abstraction layer sa ibabaw nito.

Anong mga export formats ang sinusuportahan?

WebM (VP9, best quality for animations), MP4 (H.264 via WebCodecs), GIF, animated SVG (SMIL), PNG up to 600 DPI, print-ready PDF (bleed + trim marks), Lottie, glTF/GLB, BVH motion capture, PNG sequence, and self-contained interactive HTML widgets. WebM for high-quality animations; MP4 for social media; PDF for print.

Anong mga animation ang available?

૧૦ લૂપ એનિમેશન (Pulse, Wobble, Rotate, Bounce, Typewriter, Shake, Swing, Jelly, Fade, Scroll) અને ૧૦૦+ પ્રીસેટ. ૧૫ કણ અસરો. ૧૩ વિકૃતિ પ્રીસેટ. ૯ ઈઝિંગ ફંક્શન સાથે ટાઈમલાઈન કીફ્રેમ.

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