Liquid Metal Effect

Reflective chrome flowing surface with anisotropic streaks and specular highlights. Shader-rendered (continuously animated WebGL2 fragment shader, silhouette-clipped).

Usage

app.applyEffect(item, 'liquid_metal', {
  mode: 'inside',
  intensity: 1.0,
  radius: 0.95,
  palette: 0,           // 0 Chrome, 1 Gold, 2 Copper
  padding: 0.5,
  offsetX: 0,
  offsetY: 0,
  tint: '#ffffff',
  channels: {
    a: { speed: 0.3,  curve: 'linear' },
    b: { speed: 0.48, curve: 'linear' },
  },
});

Parameters

Parameter Type Default Description
mode string 'inside' inside / outside / overlay
intensity number 1.0 Brightness multiplier (0–1.5)
radius number 0.95 Falloff distance (0.2–1.5)
palette integer 0 0 Chrome, 1 Gold, 2 Copper
padding number 0.5 Bounds expansion (0–1.5)
offsetX / offsetY number 0 Shifts pattern center (-1 to 1)
tint string '#ffffff' Multiplicative tint
channels.a {speed, curve} {0.3, linear} Streaks — drift motion of reflection field
channels.b {speed, curve} {0.48, linear} Bands — sharpened sin-wave reflection oscillation
const logo = app.create('text', { content: 'AURIO', x: 540, y: 600, fontSize: 120, color: '#ffffff' });
app.applyEffect(logo, 'liquid_metal', { palette: 1 /* gold */, intensity: 1.2 });

Example: Subtle Texture

// Slow-moving chrome on a button background
app.applyEffect(button, 'liquid_metal', {
  palette: 0,
  intensity: 0.5,
  channels: { a: { speed: 0.1, curve: 'linear' } },
});

Stacking

Combine with other shader effects for layered surfaces:

app.applyEffect(item, 'liquid_metal', { palette: 1 });            // gold base
app.applyEffect(item, 'gem_smoke',   { mode: 'outside', palette: 1 }); // rose smoke halo

Related: Heatmap | Gem Smoke | Shader effects overview