Arrow keys: Left/Right = walk, Up = jump, Down = crouch
Sprite Sheet
Preview
Attach Items Wizard
Step 1: Click a bone to select it
Bone Hierarchy
No skeleton active
Bone: —
Constraints
Poses
No poses saved
Shape Keys
Capture per-item visual deltas (size, color, segments) and blend them at any weight.
Useful for facial expressions (blink, smile, surprise) on rigged characters.
No shape keys saved
Vision Puppeteer (webcam)
Drive the active skeleton from your webcam. Loads MediaPipe Pose
Landmarker on first use (~3 MB). Bones auto-map to landmarks by
name — name your bones left_arm, right_thigh,
spine, etc. for best results.
0.0s
Custom landmark mapping (advanced)
Override the auto-detected landmark pairs per bone.
Each bone's angle is computed as atan2(landmark_to − landmark_from).
Skinning Weights
Scale how much each bone influences this path. 1.00× = preset default, 0 = no influence.
Other bones rebalance so weights still sum to 1 per vertex.
PinePaper Studio K'éhorélyą́ (How to Use)
Mobile Mode
You're viewing the mobile version. Tap items to select, drag to move, and use templates for quick designs.
For full control over fonts, animations, properties, and advanced features, use desktop mode.
Tip: Tap Refresh in the menu to start with a clean canvas.
Nádé Bets'ı̨́ (Getting Started)
Ełtth'ı Hólı̨ (Toolbar - Left):Ełtth'ı, hólı̨, ełtth'ıghe hílı bek'éhorélyą́. Select tools to add text, shapes, drawings, or images.
Properties (Edląé - Right):
Nı̨ɂą́ hílı thełtsı, ełtth'ı bek'éhorélyą́. Select item to edit font, color, and animation.
Background ehtł'ı̨ hólı̨ bek'éhorélyą́. Click background to edit pattern or image.
Canvas (Tı̨łı - Center):Ełtth'ı hólı̨ ehtł'ı̨ hílı. Your creative space. Drag to move items.
SVG Náɂehtı́ (Import):"SVG" nı̨ɂą́ vector graphics náɂehtı́. Use SVG button to import vector graphics.SVG Repo.
T'áhsı̨ Yatı (Multi-Language Support)
PinePaper Studio supports text in all languages and scripts (e.g., Chinese, Arabic, Hindi,
Emoji).
"Ełtth'ı" nı̨ɂą́ eyı yatı ełtth'ı. Select Text Tool and type in your language. Animations work universally!
Ası̨ naxı̨helę
Nı̨ɂą́ hílı animation style bek'éhorélyą́. Select item and choose animation style from the grid.