Blending

The blending system controls how items visually composite with items beneath them. Apply presets for instant effects, transition between blend modes over time, or create interactive blending that responds to user actions.

Items with different blend presets
The same item with different blend presets applied: Ghost, Neon, Shadow, and Glow

Blend Presets

Apply a visual preset with one click for instant compositing effects:

Preset Blend Mode Opacity Visual Effect
Ghost Screen 50% Ethereal, translucent appearance
Neon Color Dodge 85% Bright, glowing neon sign
Shadow Multiply 70% Dark shadow cast
Glow Screen 80% Soft additive glow
X-Ray Difference 80% Inverted X-ray look
Dreamy Soft Light 90% Soft, hazy atmosphere
Vintage Overlay 70% Warm, aged aesthetic

Applying a Preset

  1. Select the item you want to blend
  2. In the Properties panel, find the Blending section
  3. Choose a preset from the dropdown
  4. The blend mode and opacity are applied instantly

To remove a preset, select Normal to restore the default blend mode.

How Blend Modes Work

Blend modes control how an item’s colors combine with what’s beneath it:

Mode Effect Best For
Normal No blending (default) Standard items
Multiply Darkens - colors multiply together Shadows, darkening
Screen Lightens - inverse multiply Glows, light effects
Overlay Contrast boost - multiply + screen Color grading, texture
Darken Keeps darker pixels Subtle darkening
Lighten Keeps lighter pixels Subtle lightening
Color Dodge Brightens dramatically Neon, intense highlights
Soft Light Subtle contrast adjustment Dreamy, soft effects
Difference Color inversion based on values X-ray, artistic effects

Blend Mode Transitions

Smoothly transition between blend modes over time:

  1. Select an item with a blend mode applied
  2. Choose the target blend mode
  3. Set the transition duration
  4. The item smoothly cross-fades between modes

This is useful for creating mood changes, day-to-night transitions, or dramatic reveals.

Interactive Blending

Make blend modes respond to user interaction:

Event Behavior
Hover Blend mode changes when mouse enters/leaves
Click Blend mode toggles on click

For example, items can appear ghostly by default and become solid when hovered - perfect for interactive presentations and menus.

Group Blending

Apply blend modes to entire groups:

  1. Select a group of items
  2. Apply a blend mode to the group
  3. Optionally enable Cascade Opacity to apply opacity to all children

Group blending treats the entire group as a single composited element before blending with the background.

Proximity-Based Blending

Items can change blend modes based on how close they are to other items:

  • As items move closer together, their blend modes transition
  • Creates dynamic, responsive visual effects
  • Great for interactive scenes where items influence each other

Tip: Combine blend presets with the Relations system. Use the blend_reacts_to relation for proximity-based blending, or blend_transition for automatic time-based blend cycling.

Tips

  1. Start with presets - Try the 7 built-in presets before creating custom blends
  2. Layer order matters - Blend modes affect how items combine with items below them
  3. Use with dark backgrounds - Screen and Color Dodge work best on dark backgrounds
  4. Combine with opacity - Adjusting opacity alongside blend mode creates subtler effects
  5. Preview in motion - Some blend effects look different when items are animated

Related: Effects | Relations | Animations